![]() Having three pieces of the Scorched Zealot Armor set for Pyromancers offers the following bonus: Here's why this Legendary Armor brings the heat /t9beMcR4zh- Outriders JScorched Zealot (Tier III MOD) Bad Medicine – Overhealed players inflict Toxic and deal (x) damage for every percent of Overheal in a 10 meter radius.(Tier II MOD) Aura of Force – Critical shots grant (x) Anomaly Power to you and your allies for 5 seconds.(Tier II MOD) Toxic Piercer – The effectiveness of Toxic is increased by 10%, the bonus is equal to 100% of your Resistance Piercing.(Tier III MOD) License to Heal – Activating this skill grants a 10% Weapon Damage bonus and 4 seconds of infinite ammo.(Tier II MOD) Toxic Lead – Killing shots on enemies afflicted with Toxic replenish 40% of your ammo in your magazine.(Tier I MOD) Rapid Reaction – Reduces the skill’s Cooldown by 50%.Afflicted Elites explode when killed, dealing (x) damage and spreading the status to other enemies with a 5 meter radius. (Tier III MOD) Virulent Compound – Deal 15% more damage to Elites afflicted by Toxic or Blightfire. ![]() (Tier I MOD) Face Melter – The turret reduces the Resistance of each enemy it hits by 30%.(Tier I MOD) Cleansing Wind – Activating the skill removes negative statues from you and your allies and grants 3 seconds of Immunity.(Tier III MOD) Alchemical Mastery – While the skill is active receive a Weapon Damage or Anomaly Power bonus equal to 30% of your Status Power, based on whichever is higher.(Tier III MOD) Party Starter – The strength of the skill is increased by 8% for each enemy within the arena, up to 100%.(Tier I MOD) Spare Mag – The skill is effective for one additional magazine before triggering the Cooldown.(Tier III MOD) Breath In – Reduces the skill’s Cooldown by 20% and applies Weakness to enemies in a 10 meter radius.(Tier III MOD) Focused Discharge – The turret discharges Anomaly beams that deal (x) damage every 0.3 seconds up to 5 enemies within a 5 meter radius.(Tier II MOD) Radical Therapy – Deal 15% more damage against enemies afflicted by Toxic.The following is a list of all the MODS included with the Flame Leper armor set: Veil of the Flame Leper In particular when it is stacked with bonuses from the Pestilence tree and other mods that have an effect on the Toxic status. This is an excellent debuff to inflict on enemies, especially Elites, as it will substantially increase the damage it deals over time. Inflicting Toxic on enemy 3 times transforms the status into Blightfire which deals more damage over time.Having three pieces of the Flame Leper Armor set for Technomancers offers the following bonus: As of now, this is where every build stands when fully leveled and equipped.Discover why this build is unstoppable. ![]() Other builds didn't fair so well and fell down the list. Although most build styles are relatively similar to how they played before, gamers will sense that some have gained usefulness with the new priorities toward the end of the game. Worldslayer promised to refine the endgame that players have loved. Now, with a couple of new trees to choose from and a truckload of better equipment, the rankings have changed yet again. Updated on July 3rd, 2022 by Hodey Johns: It's been a while since New Horizon was released and shuffled the charts around with new gear and refined skills. Thankfully, it's never too late to change course from one of the weaker sub-classes into one of the stronger ones in Outriders. And if players are using inferior builds and dragging the team down, then "the entertainment of the experience" will be significantly reduced. That's a solid stance to take, but the endgame experience is going to be grouping up in threes. RELATED: Outriders: Accolades System Explained If a class is fun to play and it can beat the game, then who cares what somebody has to say about it? Like many looter games, gamers, even hardcore ones, are often more focused on the entertainment of the experience than optimization and min/maxing. Nobody likes to be told they're playing with the worst class in Outriders.
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